EVE Online
November 27, 2007 | In: Entertainment
I’ve recently started playing EVE Online.
For those of you who’ve never heard of it, I quote the article on Wikipedia.
EVE Online is a player-driven persistent-world massively multiplayer online game set in a science fiction space setting. Players pilot a wide array of customizable ships through a universe comprising over five thousand solar systems. Most solar systems are connected to one or more other solar systems by means of jump gates. The solar systems can contain several entities including but not limited to: moons, planets, stations, asteroid belts and complexes.
I appreciate that it isn’t a traditional RPG. No more level grinding! All skills are bought and trained in real-time, regardless of whether you’re logged in to the server or not. This also means that it is impossible for someone to join the game and power-level over a weekend. Just can’t happen, making it a game for the patient player.
There’s also just one server for everyone called Tranquility. It makes for one big cohesive universe, and you know that any of your friends who play are right there with you. That’s quite a feat of systems engineering, if you ask me, because no one else seems to do that in the world of major MMORPGs.
Anyway, if you’re looking for something new and fun, I suggest giving it a try; there’s a free trial that is adequate to get a good feel for the game. Also, if there are any of you who already play the game, please let me know. Maybe we can party sometime?



